Recent Changes: Refactoring and OOP Workflow
Diablo-Clone » Devlog
I've been working on some major refactoring to improve the codebase. The focus has been on implementing a proper Object-Oriented Programming (OOP) workflow to make everything more structured and easier to manage.
- Reworked
Player.gd
from the ground up: I've completely overhauled the player script to align with the new OOP workflow. - Major changes to
combat_actor.gd
: This file has received significant updates to adapt to the new OOP principles. - Created
ActorBase
: A new base class has been created, which will serve as the foundation for various actor types in the game, improving code reusability. - Updated Health Component: I've changed the Health Component to use our new standards for emitting signals, which should make communication between components more reliable.
Files
diablo-clone-linux.zip 35 MB
Version 0.0.3a 3 days ago
diablo-clone-windows.zip 41 MB
Version 0.0.3a 3 days ago
diablo-clone-mac.zip 69 MB
Version 0.0.3a 3 days ago
diablo-clone-linux.zip 35 MB
Version 0.0.2a1 4 days ago
diablo-clone-windows.zip 41 MB
Version 0.0.2a1 4 days ago
diablo-clone-mac.zip 69 MB
Version 0.0.2a1 4 days ago
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Diablo-Clone
"living development diary" for a Diablo 1 like game
Status | In development |
Author | The Neo GameFactory |
Genre | Role Playing |
Tags | Godot |
More posts
- Devlog – August 26, 20253 days ago
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