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Diablo-Clone

Diablo-Clone

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Devlog

  • Devlog – September 7, 2025
    September 07, 2025 by The Neo GameFactory#godot, #gdscript
    The Quest Manager is done ! 🎉 Next step: actually testing the quest system… this is going to be fun (and maybe a little chaotic) 😅... Continue reading
  • Devlog – August 30, 2025
    August 30, 2025 by The Neo GameFactory#godot, #development
    Hey everyone! 👋 Today’s update is all about laying the foundation for quests and NPCs. Note: The quest and vendor systems are not interactive yet —these are test setups to build on. Bugfix 🐛... Continue reading
  • Devlog – August 26, 2025
    August 26, 2025 by The Neo GameFactory#godot, #gdscript, #combat
    Hey everyone! 😊 I’ve been busy today and here’s what has changed in the project: Enemies, Items, NPCs & Areas The foundation for all of these is now in place! This will make it much easier to e... Continue reading
  • Recent Changes: Refactoring and OOP Workflow
    August 25, 2025 by The Neo GameFactory#godot, #gdscript, #rpg, #dev-log, #devlog, #development
    I've been working on some major refactoring to improve the codebase. The focus has been on implementing a proper Object-Oriented Programming (OOP) workflow to make everything more structured and easie... Continue reading
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